
All Arms Forward – WWII Squad Tactics Game
All Arms Forward is a pausable WWII tactics prototype. Build both platoons, adjust the terrain and battle damage, then command infantry squads across cover, fields and hedgerows.

Open the game page on itch.io, then choose Run game to start the desktop browser build.
Play All Arms Forward on itch.ioA mouse and keyboard are recommended.
Battlefield Tactics and Squad Command
- Category
- Simulation Games
- Platform
- Desktop browser
- Mode
- Single-player custom infantry battles
- Developer
- 48days
- Release date
- November 2, 2026

This early, single-player World War II tactics prototype is built around custom infantry battles. Spend requisition on assault infantry, machine-gun teams, reconnaissance patrols, snipers and on-map mortars. Field American, British, Canadian or French/Resistance troops against Germany, then command squads directly or assign tasks through role-based autonomy.
The tactical puzzle is as much about information as firepower. Reconnaissance, line of sight and fog of war shape what you can see. Directional cover matters: a hedgerow can help from the front while leaving a flank open. Ammunition is finite, soldiers tire under movement, and you can inspect weapons, ammo, wounds, morale and fatigue. After a battle, squad performance and the casualty ledger help you review losses.
Procedurally generated battlefields combine villages, waterways, bridges, fields and hedgerows. Craters, ruins and wrecks affect movement, cover and visibility. Control-point progress moves deliberately, leaving time to manoeuvre and contest the ground.
How to Play All Arms Forward
Controls
Click Play Now to open the itch.io page, then choose Run game. In the custom-battle setup, build both platoons from their requisition budgets, adjust the terrain and battle damage, position the squads and deploy. The current prototype focuses on single-player infantry battles.
During the fight, press Space whenever you need to inspect the field and plan. Select a squad, open its orders wheel from the map, choose a covered advance, crawl, suppression or withdrawal, then set the destination. Reconnaissance, line of sight and fog of war shape what you know; a hedgerow may protect against fire from the front while leaving a flank exposed. Check ammunition and squad condition before committing to a long move, and watch for fatigue as soldiers move.
Game Features
- Pause real-time combat to inspect the field and plan squad orders
- Build both platoons within their requisition budgets
- Field assault, machine-gun, reconnaissance, sniper and mortar squads
- Use reconnaissance, line of sight, directional cover and suppression to shape engagements
- Manage finite ammunition and watch wounds, morale and fatigue
- Fight for control points across procedurally generated terrain
- Review squad performance and casualty records after battle
All Arms Forward Gameplay Videos & Walkthrough Guides
Watch a first look at platoon setup, reconnaissance, cover and suppression in a WWII tactics battle.
Tactical Questions
Who made All Arms Forward, and where did its first public alpha appear?
All Arms Forward is a solo project by 48days. Its first public alpha was released on itch.io on November 2, 2026. You can also play it at https://48days.itch.io/allarmsforward.
How do I start a battle?
Click Play Now to open the itch.io page and choose Run game. The developer recommends a desktop browser with a mouse and keyboard.
Can I pause to plan orders?
Yes. Press Space to pause or resume, then use the map order wheel to choose a covered advance, crawl, suppression or withdrawal before you continue.
Which forces and squad types can I field?
You can field American, British, Canadian or French/Resistance forces against Germany. Requisition choices include assault infantry, machine-gun teams, reconnaissance patrols, snipers and on-map mortars.
How does cover shape a fight?
Line of sight, fog of war and directional cover all affect an advance. A hedgerow may shield a squad from front-facing fire while leaving it exposed to an enemy on its flank.
What should I check before sending squads forward?
Check ammunition, wounds, morale and fatigue before a long move. Soldiers carry finite ammo and tire as they move; after the fight, squad reports and the casualty ledger help you review what happened.
























